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Parliamentary question - E-003096/2022Parliamentary question
E-003096/2022

The Metaverse and the EU’s opportunity to be proactive

Question for written answer  E-003096/2022
to the Commission
Rule 138
Eva Kaili (S&D)

While still difficult to define, the Metaverse is becoming a virtual world with the capacity to revolutionise most aspects of our lives and provide a constantly expanding and immersive three-dimensional online experience.

Studies expect that by 2026, 25 % of people will spend at least an hour a day on the Metaverse, while its economic impact is projected to reach EUR 5 trillion by 2030[1]. Despite its unpredictable nature and potentially skyrocketing value, the Metaverse is likely to transform many fields and sectors from healthcare to education, to the workspace, gaming and much more[2].

With innovations of such transformative power, there is an urgent need to innovate our policies in the fields and sectors in which the Metaverse can have a significant impact. As Vice-President Vestager has pointed out[3], the Commission is already examining how it can regulate it.

Last updated: 23 September 2022
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