Research for CULT Committee: Esports - Background Analysis
Study
06-05-2022
Esports has become an integral part of the digital society. Esports is a fast paced and heterogenic phenomenon and a cross-sectional topic linking gaming, entertainment and media, culture and art, education, business, diversity and inclusion, and sports. In this background analysis, the authors explain what esports is, what the different ecosystems look like and what the opportunities and challenges are. Esports can be utilised as an integral tool to shape the modern digital society and act as a key element of a digital European identity.
Study
External author
Tobias M. SCHOLZ, Nepomuk NOTHELFER (Esports Research Network)