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The way children use digital technologies has changed a lot over the past decade. Most children go online using a smartphone, and do so almost twice as much as 10 years ago. They also use the internet at an earlier age than did children 10 years ago. Although the internet provides many opportunities for kids to learn and explore, to be creative or to interact with their friends and family, it also entails many risks such as cyberbullying, age-inappropriate content, disinformation and sexual abuse ...

This briefing follows up the commitments made by the commissioner since 2019.

Genome editing is a powerful new tool allowing precise additions, deletions and substitutions in the genome. The development of new approaches has made editing of the genome much more precise, efficient, flexible, and less expensive, relative to previous strategies. As with other medical advances, each such application comes with its own set of benefits, risks, ethical issues and societal implications, which may require new regulatory frameworks. Important questions raised with respect to genome ...

The EU’s subsea data cable network is both vital for global connectivity and vulnerable. This study provides a systematic review of the current security threats, as well as the actors at the origin of these threats. Building on reports and expert input, the paper takes stock of current awareness, preparedness and response mechanisms, both at the EU and Member State level. A number of recommendations suggest how to improve the resilience of the cable network. Proposals build on the need to enhance ...

Esports has become an integral part of the digital society. Esports is a fast paced and heterogenic phenomenon and a cross-sectional topic linking gaming, entertainment and media, culture and art, education, business, diversity and inclusion, and sports. In this background analysis, the authors explain what esports is, what the different ecosystems look like and what the opportunities and challenges are. Esports can be utilised as an integral tool to shape the modern digital society and act as ...

KEY FINDINGS This Policy Recommendation Briefing is based on the study on “Esports - Background Analysis”. • A suitable and functioning strategy requires a shared understanding/definition of what esports is. It is important to differentiate esports from traditional sports. This can have an impact on the system of traditional sports as well. • Esports is constantly and rapidly evolving, making it necessary to address it as soon as possible. Creating a working group regarding a holistic esports ...

With their rapid advancement in recent times, digital technologies have undeniably had major positive and also negative impacts on human rights. They have offered people better opportunities to communicate and exchange information, thereby empowering them to exercise their right to freedom of expression and association, among others, and to draw public attention to human rights violations. On the other hand, they have enabled disinformation, cyber-surveillance and abusive behaviour, such as hate ...

This collection of studies presents expert studies and workshop proceedings related to relevant topics of the DSA and the DMA, focusing on opportunities and challenges for the digital single market and consumer protection. The studies result from the ongoing interest of the IMCO committee in improving the functioning of the digital single market and developing e-commerce rules based on scientific evidence and expertise.

In this research paper, we provide a comprehensive overview of online advertising markets and we analyse the challenges and opportunities concerning digital advertising. We review the degree to which existing and proposed legislation at EU level addresses the identified problems, and identify potential solutions, with reference to experience from EU Member States and third countries. We conclude with a synthesis and specific policy recommendations, drawing on stakeholder interviews.

The emergence of a new generation of digitally manipulated media – also known as deepfakes – has generated substantial concerns about possible misuse. In response to these concerns, this report assesses the technical, societal and regulatory aspects of deepfakes. The rapid development and spread of deepfakes is taking place within the wider context of a changing media system. An assessment of the risks associated with deepfakes shows that they can be psychological, financial and societal in nature ...