Meklēt

Meklēšanas rezultāti

Tiek rādīts Nr. 10 no 167 rezultāti

STOA Annual report 2022

Pētījums 26-05-2023

This annual report of the European Parliament's Panel for the Future of Science and Technology (STOA) for the year 2022 provides a comprehensive account of European Parliament activity in promoting understanding of and research in the fields of science and technology assessment. The STOA Panel comprises 27 Members of the European Parliament representing 11 parliamentary committees.

With more and more disinformation campaigns targeting the EU and its institutions in recent years, Common Security and Defence Policy (CSDP) missions and operations have also been subject to such attacks. While this analysis did not identify systematic disinformation campaigns against the EU CSDP missions and operations, it does not imply that the CSDP missions and operations are not on the radar of the malign actors creating and disseminating disinformation. In fact, their activities are occasionally ...

Protecting children online is becoming increasingly vital. For over two decades, there has been a limited range of online age verification methods available to protect children from accessing online content unsuitable for their age. A number of countries are introducing legislation and/or codes of practice to address this situation. At EU level too, there are increasing efforts in this regard, with a code of practice in the pipeline. Challenges abound, however, in the areas of privacy, monitoring ...

During the February II 2023 plenary session, the European Parliament is expected to vote on the agreement on the proposed regulation establishing the Union secure connectivity programme for 2023-2027 (also referred to as the infrastructure for resilience, interconnectivity and security by satellite – IRIS²). Satellite communication is a strategic asset for governments and civil society alike. Complementary to terrestrial networks, it can contribute to seamless digital communication, even when such ...

The way children use digital technologies has changed a lot over the past decade. Most children go online using a smartphone, and do so almost twice as much as 10 years ago. They also use the internet at an earlier age than did children 10 years ago. Although the internet provides many opportunities for kids to learn and explore, to be creative or to interact with their friends and family, it also entails many risks such as cyberbullying, age-inappropriate content, disinformation and sexual abuse ...

This briefing follows up the commitments made by the commissioner since 2019.

Genome editing is a powerful new tool allowing precise additions, deletions and substitutions in the genome. The development of new approaches has made editing of the genome much more precise, efficient, flexible, and less expensive, relative to previous strategies. As with other medical advances, each such application comes with its own set of benefits, risks, ethical issues and societal implications, which may require new regulatory frameworks. Important questions raised with respect to genome ...

The EU’s subsea data cable network is both vital for global connectivity and vulnerable. This study provides a systematic review of the current security threats, as well as the actors at the origin of these threats. Building on reports and expert input, the paper takes stock of current awareness, preparedness and response mechanisms, both at the EU and Member State level. A number of recommendations suggest how to improve the resilience of the cable network. Proposals build on the need to enhance ...

Esports has become an integral part of the digital society. Esports is a fast paced and heterogenic phenomenon and a cross-sectional topic linking gaming, entertainment and media, culture and art, education, business, diversity and inclusion, and sports. In this background analysis, the authors explain what esports is, what the different ecosystems look like and what the opportunities and challenges are. Esports can be utilised as an integral tool to shape the modern digital society and act as ...

KEY FINDINGS This Policy Recommendation Briefing is based on the study on “Esports - Background Analysis”. • A suitable and functioning strategy requires a shared understanding/definition of what esports is. It is important to differentiate esports from traditional sports. This can have an impact on the system of traditional sports as well. • Esports is constantly and rapidly evolving, making it necessary to address it as soon as possible. Creating a working group regarding a holistic esports ...